In case you missed it, the game we made with this engine and editor has its own page: Abyssal

I’ll see if I can let imagery run most of the show here.

The Basics

Colliders & Physics

Performance Metrics

Focused on FPS stability and matrix recalculations per frame.

The P.I.T.

“Python-Interpreted Transformer”. Allows you to run utility code on anything in the editor. Can also save and load snippets for reuse.


“PyroEngine” and Abyssal are Copyright ©️ 2018-2019 DigiPen Institute of Technology.