Note: Above video only depicts the main menu. This is because the main menu actually showcases most assets and player abilities quite succinctly. The player’s actions in the main menu are simulated and autonomous.

Pepperfoot is a prototype 2D combat platformer with roguelike elements. You generally move right-ward, you pick up power-ups and unlock new abilities, make meaningful binary choices, and yes, do hecka combat.

My main goals with this project were to explore interesting forms of combat with a 2D player controller. Chief among the precipitating inspirations was Dead Cells, among other classics such as Celeste and Super Meat Boy.

  • 4-week solo project
  • part of DigiPen game design coursework
  • made w/ Unity

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Pepperfoot is Copyright ©️ 2019 DigiPen Institute of Technology.